Tuesday, February 15, 2011

The other sister

Square released Kingdom Hearts: Birth By Sleep. It had some really poor writing, poor voice-acting, the characters were barely three dimensional, but otherwise it's a solid game. It's a Kingdom Hearts game. If you've played them before, you'll like this one. It's fun. It's colorful. Your attacks are damn cool. The enemies are kind of interesting. The ones I hate the most are the ones that throw shit at you continuously. The biggest difference from other Kingdom Hearts is that instead of only having basic magics and timed button presses to do special attacks, you choose, make, and utilize up to 8 out of over a hundred different attacks plus finish commands and if you use a set of certain commands your command style changes. You go from normal attacks to Diamond Dust, Wingblade, or Ghost Drive attacks. You can also d-link and use another character's attacks and finish commands. You can also Shotlock which is where you lock on to the enemies and shoot magic out of your keyblade or dash through them. If you don't play the game on its hardest difficulty, you are seriously overpowered compared to the enemies in the game. While playing through the story, you go to the same worlds as three different people. Each character has a different set of events in each world, but I did feel some bad deja vu at some points. Finishing all three parts unlocks a final episode and will make you badly want to play the next game.
In comparison, Crisis Core is Square's ugly, down syndrome baby. The story is bizarre and only really touching at those moments when Zack knows he's working for an evil company, but knows that the evil he's fighting is worse. Otherwise it's all pretty goddamn cliche. They keep making these FF7 games and movies, but they don't put in as much effort as they did into FF7 itself. The experience system is interesting as your character and materia level up at random according to a slot machine. Winning battles gives you points that will help you meld your materia, which become very important towards the end of the game. On top of the story, there are missions you can go to. There are about five different environments for this mission, and they aren't that unique. It's very similar to Mass Effect's side-mission system. Feels like laziness, poor craftmanship, deja vu, and all that when you compare it to other games with very unique side missions like...the original Final Fantasy 7, Ratchet & Clank, or Knights of the Old Republic. I still haven't finished the story yet. I'm at the point where I killed the main baddy, but now it looks like I actually didn't kill him.

Japan you need to relearn how to tell a good fucking story, and quit this cookie-cutter make really impressive visuals and good gameplay, but tie it together with a cheesy cliche story bullshit.

The same can be said for that new Alice movie, especially with that fucking Wizard of Oz ending.

Migrating to Southeast asia is hazardous to (g)aming Believers

No comments: