Saturday, May 31, 2008

Hindsight is 20-20 - Heavenly Sword

Several months ago, the PS3s two biggest exclusives were coming out: Lair and Heavenly Sword. Both had a lot of anticipation riding on them, and both were pretty much panned, and Sony may have lost some face for being too protective of Lair despite its shortcomings. Lair's next on my list of plays. Nowadays, thanks to winning the new format wars and several other really good titles, I think the PS3 has pretty much proven itself. Back then, Heavenly Sword was called repetitive for forcing a repetitive formula of get in a room, fight a bunch of guys, leave the room. It was also called short.
I fucking enjoyed the shit out of this game. I just read the IGN review, and they're full of shit. Heavenly Sword does a really good job of mixing up the combat from sequence to sequence with hella fun segments from the saddest, disturbed girl I've ever seen. The puzzles are simple, but due to supreme use of the SIXAXIS, actually pretty fun. The cannon is really fun. Sniping gets really fun.
Combat is also pretty fun. Really hard to master though, but, unfortunately, not that important to master. Button-mashing can get you far. IGN pointed out repeatedly tapping triangle can trigger many unexpected, helpful counters which are one of the most enjoyable parts of the game to me. Nothing more satisfying than a perfectly timed button push that sends the enemy to the floor.
Voice-acting and Motion Capture are amazing. The acting in this game is better than most movies, much better than Half-Life 2. The writing is a little lame in parts, but overall effective. Although IGN said the story was ho-hum, fuck them. Heavenly Sword is really good at what most video games suck at: Character development. Kai, in particular, grows into a functioning human being by the end of the story, and Bohan remains an evil, but clever fucker throughout.
I beat it in a day.
Is that a problem...? Well...there were definitely parts of the story that could have been fleshed out more. More about Kai's tribe, Whiptail, the other bosses, the Raven, all of these things could have made this longer than 10 hours without stretching the plot too thin. On the flipside, it wasn't too long. Uncharted was too long. I feel like Assassin's Creed had a good length in comparison. However, it does make buying the game fishy. Although I would jump at the chance to replay this game on Hell mode, I also was supposed to be doing research today, so I'm done with this game for now, but it's definitely a game I hope to pick up again in the future.
Heavenly Sword got panned because of the time it came out in, and 'cause IGN are dicks, and 'cause the demo they released sucked. In my opinion, it's way worth owning.

-Bohan: blah blah blah that chick's gonna kill me, she's evil, and she wants to "sink her teeth in my sacred genitals"

The Man'S testicles (g)ot Bit though...

2D, Console, single player.....RTS!

These words would fit to describe a good deal of games until you get to the RTS part. Generally RTS titles tend to flail and then fall flat when transferred onto a console. Although to be honest, this is mostly due to having read descriptions or reviews of said games. I haven't actually played any, I just couldn't imagine what it would be like without a mouse...UNTIL NOW! I have given it a try because the lovely people at Vanillaware made it, and their crazy high-res sprites that make their games look like drawings-come-to-life and it's too charming to pass up. Yes Grim Grimoire, you are quite the exception to the rule of RTS titles on console and I am sad that it took me this long to finally get to playing the game (it has been sitting there since release and I finally popped it in this past week).

Lets start with the basics, the story is about a girl Lillet Blan that gets accepted to a special school for magicians with great potential. Her first 5 days start out with simple introductions and tutorials and quickly end with disaster striking, people dying and finally she is brought back in time to the first day she arrived. The story then consists of you replaying these 5 days until finally fixing the looping while also preventing bad things from happening. Think Harry Potter with more time travel and anime-ified. I must admit, I actually found myself interested the whole way through to see the resolution. Despite it being the same 5 days looped, each cycle plays out quite differently and they did a good job of character development based on the situations the cast finds themselves in. The cast is pretty small, aside from Lillet there are 12 other main characters who are all portrayed very well by their English voice actors. There is the option to turn the voice acting to Japanese, but I found the English to be quite enjoyable and believable. Funny to note that each of the character names are based on various alcoholic drinks.

Now the gameplay mechanics, this is where the real magic happens in terms of actually making this odd creation of a game work. Lillet is the commander of her familiars she commands in battle. The battles take place in variously sized 2D cross sections of the tower, floors connected by staircases and though the background doesn't change much you don't really notice. Instead you're more focused on the changing layout of a level, some sections there are no floors, thus only flying units can pass across these voids. There are breakable walls that units large enough such as chimeras and dragons can break down. There are 4 different schools of magic, read 4 different unit trees and each has an appropriate other tree that it is weak to or strong against. The rather unique button layout is what really makes the experience so enjoyable. Once gotten used to it is rather intuitive and actually easy to command your troops in the most hectic of battles. X and O are confirm and cancel respectively as it tends to be here in the west. Triangle is a shortcut to building the Runes, or "buildings" which produce units or are upgrade centers. Square allows the player to select a familiar, and once that unit is selected you can drag the cursor over any other units and only similar units to the first are grouped. Also you can select a single unit and then press up on the directional pad to select all other similar units on the screen. Pressing left or right on the pad cycles through familiars on screen, the left analog stick moves the cursor and the right moves the screen. On top of this L2 and R2 zoom and open the mini-map respectively and the R1/L1 buttons cycle through each unit's available actions. There are some smaller details, and this is rather a lot to swallow but the tempo of battles escalates as the missions go on at just the right pace to allow this to become second nature. After hearing all of this one might be wondering "there is still the deal with having to move rapidly with only using analog sticks around the map which could feel awkward." The primary way to handle rapid encounters when you need to bark orders to your multiple grimalkins or homunculi to sleep and psychic storm the various oncoming hordes is that the game pauses whenever you select a unit or when you select a new action on a given unit (R1/L1). This allows you to give one person an order, then rapidly press R1 to pause the game to select the next unit you need to give a command to. This may sound convoluted now but you definitely get the hang of it after playing.

As previously stated the game is done in Vannillaware and their rather unique art style lends itself well to the atmosphere. Whether it is the phantoms, morning stars, fairies, homunculi, or the dragons they look fantastic. You really do get a sense of utter doom the first time the screen starts shaking and you notice pieces of wall are being destroyed in a line towards your base, next thing you know a dragon is slowly advancing out of the fog of war. The music is a pretty standard, sadly nothing really stands out. It was done by Hitoshi Sakimoto and Masaharu Iwata whose pinnacle i believe was FF:Tactics soundtrack, I haven't really heard anything that has come close to the epic sound of that game that they've done since.

In closing I was honestly surprised this did not get more of a fanfare, Odin Sphere seems to have stolen a lot of it. I find this peculiar since this title is definitely more surprising and in my opinion the better of the two titles. Tiny details like the subtle breathing the characters do during the cut-scenes and the ridiculous shaking the screen does when a dragon or chimera is on the move (If you don't have a dragon or chimera, and the screen starts shaking, start building those grimalkins!"). I beat the main story in just under 15 hours, but there are various difficulty settings available, I did my run on normal. On top of that there are 25 bonus maps that offer different mission objectives and challenges for the player to attempt. Overall a very awesome game experience and proof that RTS can be done right on the console. A bonus is that it is broken down into a cut-scene battle cut-scene system for each day so it is easy to take a break or pick up whenever.

Now back to playing Legend of Legaia, ahh games from childhood wheee.
MOAR RAMMSTEIN & DnB!!

Friday, May 30, 2008

Repetition in your diet - Assasin's Creed

We as people have a problem. We see entertainment as an obstacle or a chore. We don't mean to, but most of us sit down to watch a movie, or a TV show, or, especially, play a game, and think, "We have to get to the end as fast as possible." So we stay up late, refuse food and social interaction. This in and of itself is not a problem. In fact, when a game is entertaining enough or innovative or explicitly different from second to second, I would argue that all that other shit be damned, but when playing a video game like Assasin's Creed or Uncharted which both have many repetitive elements, it becomes a detriment and an obstacle to enjoying ourselves.
Cheap excuse? Yeah, i think so, I dunno. It seems stupid to say, "You're playing this game wrong" instead of "maybe this game isn't for you." I sit down and play Assasin's Creed, I really enjoy the combat system that's simplistic and reliant mostly on timing and strategy over button-pushing or fancy-looking moves (God of War). I enjoy getting caught up in the Crusades' world, and while I really don't believe in one company owning the world and all the bullshit in the modern-day plot, the way it affects the characters is interesting. Also, their take on the world falling apart is very interesting including a nice bit of irony: the Mexican president vowing to improve border defenses against American refugees. I also really dig the moral confusion of the whole situation. You can kill a slaver or a quack, sadist doctor but in their defense only their means were misguided, which becomes a bigger theme of the whole story.
Ok, wait...look at GTA. I've played almost every GTA (I skipped out on Liberty City and Vice City Stories). Although the first two games were a little too hard, I've played almost every other one to completion. Actually...I've only beaten Vice City. Actually, I watched someone beat Vice City. I didn't care after a while. It got repetitive.
GTA is a repetitive game, but people really like it. Assasin's Creed is a repetitive game designed in a fashion like GTA, I believe. Or really it's more like The Warriors. Go around doing mini-objectives to raise your stats and collect information to get to the main objective. Information collecting becomes important to carry out the main objective effectively, but is not essential. This game is really, pretty easy. With enough time on your hands, you don't even need to use many of the tricks of the battle system. The stealth is really simplistic: if you get caught, hide for a little bit, the soldiers will bitch and moan but they have the memory of a goldfish so they really don't care about you. Theoretically you're not supposed to kill or maim the civilians cause it hurts your health (synchronization) or causes a disturbance you can easily run away from, but really fuck NPCs. Unless they do something that makes you feel really guilty in response to killing them, w/e, they're just meat.
Asassin's Creed is investigate, pickpocket, then go kill a motherfucker. Each killing motherfucker situation is different enough to avoid some repetition but since they mainly involve combat, you'll have to be entertained by that somehow. The mini-objectives seem bothersome as shit if you're trying to speed-through like why can't I just kill this motherfucker? but some, like the flag and assassination races are pretty fun, and speeding-through makes you impatient and easily irritable at the game's shortcomings.
Other shit:
I think the Animus is cool. I think it's a cheap device to make excuses for Asassin's Creed being a videogame, but it seems realistic in a sense. If you were somehow replaying your genetic memory (and that's really hard for me to believe) and you fucked up, you could probably just reload that part of the memory.
The voiceactor for the main character blows. I don't really like Kristen Bell either. There's not much to her character. The doctor's pretty cool though. Him and Malek are great for the fact that their traits are shown instead of told, and there's a pretty cool scene where this guy Malek grows as a person. Strangely and almost realistically, the extent of that growth is thrown into question in the next scene.
I feel physically shaken after playing Assasin's Creed sometimes. When I started the whole world was very disorienting. My eyes also had trouble focusing for a while afterwards. The game sacrifices character model beauty for environment beauty. I wish it could have both like Uncharted. Still, the way characters interact in conversations is pretty neat: hand gestures, facial movements, and shit.

MightS I inguire: how did this (g)uy reproduce?

B-B-B-B-B-B-B-B-B-B-B-B-B-B- Johnson

"I was an asassin, but not anymore"
-Desmond Miles aka bad voiceactor

Hyperreality - Uncharted: Drake's Fortune

I am on a cigarette break from Uncharted! It's like being Hunter S. Thompson or a real journalist. Anyway, might as well be useful.
Hyper-reality was taught to me as a snake with more than two teeth with a sword through its head screaming. It's actually the following (according to the powers-that-wiki) Now the other night I beat Assasin's Creed which had scenes of dude jumping from the height of a skyscraper into a wagon of hay unscathed but still attempted to be realistic by the fact that mostly your dude and enemies parry instead of the normally-accepted Dynasty Warriors or fighting game style where you get hit shitloads. The point in Assasin's Creed is you don't get hit, but...you know...if you do, w/e it's just a synchronization loss.
Previously the rule was you can get hit in gameplay all you want, but in cutscenes and FMV, you can't, but you actually get shot in a cutscene in Uncharted along with thousands of other untold "Fuck Reality" bits. So much so that I wish the final twist was some sort of weird coma thingy and you realize you're actually a vegetable in a hospital bed.
The puzzles are not that hard in Uncharted. How was it that only you could figure out the right order to arrange those statues? How was it that even though you were the only one that smart, badguys are still everywhere in the game?
One of my problems with Farcry as well is that normal people cannot pickup guns and magically be good at them.
Normal people cannot jump like the fucking Prince of Persia.
MP40s that sit and rust for several years probably can't be used.
Normal people get really tired after lifting themselves up on ledges. REALLY FUCKING TIRED! Jumping is pretty lame too. The camera shows you exactly where to go, then you just hit the button.
Normal NPCs die when they get hit, unlike Half-Life 2's Alyx and Uncharted's Elena.
My point is all the unrealistic elements really detract from a cinematic game that does a great job of motion capture and voice acting and mimicking Indiana Jones!
However, I do like the Grendel, zombie-cursed motherfuckers that attack you, has a real Indiana Jones feel to it. I also like that if you try to go toe-to-toe melee on them, they kill you cold dead.
It's also pretty bad that the main combat mechanic is hiding. Two other games that used that heavily: .killswitch and Gears of War. Both looked repetitive as shit. Gears of War also just looked Xboxish...you know...like a cheezy movie for X-games marinecock-sucking addicts.
People talked up this game a shitload, and it has a great amount of good points, but I never want to read a preview again after this ane that Haze demo. Like Uncharted, story was great, but gameplay was ehh...

on the other posts I forgot to do the MS(g)B thing.

"I know who you are, Asshole"
-Nate Drake

Thursday, May 29, 2008

Could The Watchmen Movie Actually Be Good?


Well, at the very least, it won't suck. Right?

Wednesday, May 28, 2008

Here's to 1000

Holy crap... we've reached 1000 page views. Who cares if I check the sight about 50 times a day... that still couldn't account for a whole 1000. So here's to whomever comes to this site. Hope you enjoy it.

Tuesday, May 27, 2008

Sex + Video Games = ???

I hate SCAD (Savannah College of Art and Design). I can't stand the school and I certainly can't stand the city. My hatred is very deep and very unfounded, but no matter how hard I try and reason through it, it just won't go away. So for now, I'll just run with it.

That being said, this video is a step in the right direction towards helping me tolerate SCAD (the college where you don't learn shit but how to do drugs and all of a sudden you think you're an artist). It's from Professor grad student (???) Daniel Floyd and is about sex in the video game industry. It certainly makes for an interesting watch. Thoughts, hate-filled rants, praise for finding such a gem (ignore the fact that it was on the front page of Kotaku)... leave 'em in the comments section bitches.

Monday, May 26, 2008

Words that need to be Said- Stubbs the Zombie

Hey! VA can post when she damn well pleases. This is a blog. When you got something to say, say it. That's what it's here for.

Otherwise, w/e. It don't cost us nothing.

I've seen Stubbs the Zombie over and over again, and always been like, "Ooh, that's that game I wanted to rent or something but was always to expensive to buy." Well, thank God a cousin of mine actually bought it.

Stubbs the Zombie is on the level of Portal, Bioshock, and Chronicles of Riddick for being a very tightly-made, excellent, fun time. Although it gets a little repetitive, by the end of the game you, a zombie, are fighting fucking tanks on a regular basis. I really really like the way that the game gets progressively harder not by increasing the health of enemy units or sending more of them at you, but by systematically raising your wanted level.

It basically is a drawn-out GTA rampage, but the enemies are hilarious. For example: When you try to posses a human soldier, he may say, "Don't infect me with your perverse ideology." When just fighting a soldier, he may call you a commi, pinko, zombie scumbag. Also, being in a room surrounded by your zombie friends eating out the brains of your enemies is entirely enjoyable for a perverse reason. The robots are also hilarious. Guidebot was a fav.

The story is simple but good. The environment is hilarious, similar to Bioshock in its art-deco, 50s diner style.

I highly recommend this game, but...like RIddick or Bioshock, the replay value is slight. I wouldn't sit down and be like, "I want to re-enjoy the shenanigans of this game." It was a good experience. Other people should play it, and we should joke about it later, but...uh...that's about all it's worth. I feel the same way about Psychonauts even though I loved playing that game. Once around was enough.

In contrast, every year I talk myself out of replaying FF7 or FF8 or Fallout 2 or Max Payne.

Thursday, May 22, 2008

There should probably be a title here...

Many moons ago, I invited a writer who contributes to the literary arts magazine down in Blacksburg to write for the blog. She seemed enthusiastic (looking back she was probably just being polite) and I thought we would have a nice addition to the MS(g)B Centerstage family. Well, so far there's been nothing from her... nadda... zilch... you get the idea. To be fair, I haven't really followed up on my initial emails... oh well. Soon after, LBeeJ invited Herr Doktor (the name still frightens and unsettles me... sorry) and he started adding his own brand of janks, good janks that is. I was 0-1 and hoped to redeem myself by inviting Dreamsower (maybe he likes Sandman?). Finally, someone I extended an invitation to would actually contribute. Time went by and nothing came. I pestered and bitched and moaned but the Dreamsower still resisted. So I stole his ancient mask, bag of sand, and gemstone that contained most of his power... then shit got crazy. That whole ordeal got settled and we were able to come to an agreement: he would be out of work for the summer and have hella amounts of time to contribute... and contribute he would. Praise the good lord Zombie Jesus because Dreamsower is actually holding up his end of the bargain. So everyone should welcome Dreamsower (Dreamsower? Really?) to our ever growing family. He may be a bit of a putz sometime but I think he'll get the hang of things right quick... and bring his own brand of commentary.

P.S. Is it Dream Sower or Dreams Ower? Because either way it's stupid... stupid as hell

Dungeon Crawling Delight

About a year ago Atlus released a dungeon crawler for the Nintendo DS by the name of Etrian Odyssey. One of the big gameplay mechanics that takes advantage of the touch-interface of the DS was the user's ability to create a map of the dungeon and add annotations that they find necessary. This game is a control freak's (me!) dream. You create your own party from any of the 9 available classes, 2 of which are locked until further progression into the labyrinth. The composition of your party and skill progression (as you level up) are totally up to you, you also get to name each of your members! Yes, I absolutely love this level of personalization.

To start lets go over the basics, first the story. To be quite frank, there isn't really one. This is not an RPG that has an agenda to shove a story at you, it has much more of an emphasis on exploration. In fact that is the story tidbit it gives you, a rift in the land near the town of Etria has opened up and you are an explorer seeking adventure in it's depths. This is one factor which may already repel some people, there is no driving story plot aside from spelunking around in a maze. The character development is just about nonexistent for your party seeing as how you created them, it's similar to how there really wasn't any character development for your player character in Diablo.

Right off the bat you have access to 7 different classes: Landsknecht (think "berzerker"), Medic (resident healer), Protector (tank), Survivalist (ranged fighter, some support skills), Dark Hunter (ailment and damage output), Alchemist (nuker), and finally a Troubadour (party support skills). You can have up to 5 people in your active party at a time and up to 16 people total in your guild. Later on you unlock the Hexer and Ronin, the Hexer being an upgraded Dark Hunter but more magic based and Ronin, they are another damage dealer. On top of the open ended format for your party, each character has a variety of skills you can invest in in a style that again reminds me of Diablo. One thing you have to come to terms with quite quickly is that you will exp grind, you will exp grind A LOT. Due to the extensive amount of time required to progress in the game, each floor cleared has a great amount of achievement associated. Also due to the extensive amount of exp grinding you end up doing I found myself really appreciating the mastering of various skills and also the unique directions you can take your characters based on your play style.

For the most part the only place to save is the town on the top floor, and occasional waypoints in the dungeon. This leads to some unfortunate deaths and time lost, but hey it IS a dungeon crawler and is exactly what you signed up for. This compounded by the fact there are FOEs, much stronger enemies that are visible on the map and sometimes chase you, that are rampant throughout the dungeons adds a real danger factor to your exploration.

To touch on a few other points, the shop system works so that as you kill things and acquire items (you have an inventory item limit) you sell them back to the general store and based on what you sell back it makes more advanced items available. There are quests that you can receive from the town to obtain rewards as you venture through the labyrinth. There is also an item foraging mechanic which works at specific resource points (mine, take, chop) which are learned through the skill system. Again I want to stress the level of control you have with the map of the dungeon you create. It has a separate icon for Events, Treasure, Item points, Monsters, Doors, Pits, Warp, Stairs (up or down) as well as Memo where you can enter a note to yourself. As I said before, this game takes a very long time with a lot of exp grinding so these tools are very helpful for planning ahead knowing it will be slow progress.

To sum it up this is definitely a niche game catering towards a very specific gamer. If you like a challenge, a long trudge through grinding with a lot of customization have at it. One of the greater appeals to me for this game is that it's rather old-school in presentation and is reminiscent of something like D&D. "Well no, I am investigating this abandoned castle because I can! There are demons here that I can kill that's fun...and I am sure there is awesome treasure in the basement....PLUS I am so close to leveling up! because I can." As I said Etrian Odyssey is what it is, and I love it for it. So in a little less than a month Etrian Odyssey 2 is coming out, they are introducing even more classes (Gunner, War Magus, Beast) among other minor changes. The interview over at RPGamer sums it up rather nicely and is definitely worth checking out if I have sparked your interest in the game. I know I am definitely looking forward to the sequel.
Interview at RPGamer

Oh Yeah...did I mention I really dig the art?

P.S. You better be diggin Loveless, that album is so wonderful

Hello and this is filler for now

I highly approve of the recently released screens of the most recent entry into the Silent Hill franchise. I mean...I'm totally down with that personally.

Silent Hill 5 sweetness

JohnFuKennedy is saying I may potentially need to change my name, don't know what it would be but yeah that might happen. Tomorrow I will hopefully be putting up my first "real" post, I'll have some thoughts and opinions on the awesome game Etrian Odyssey for the Nintendo DS. The reason I'd be posting thoughts on a game that was released a year and a week ago is that it is getting a sequel released in just under a month. This sequel will not have much changed except minor tweaks to allow for a more streamlined experience. I'll be able to get into more detail shortly...

A Necessary Post

I've been meaning to write a post for a long time. I still have yet to do my review of echocrome/editorial on puzzle games. That will come in time. Going to buy GTAIV probably tomorrow... so expect something on that. But more importantly, my roomate sent me a link... quite possibly the greatest link ever... and it reminded me what I (and the other half at MS(g)B) will accomplish this Summer.

The Greatest Link EVER

That's right. I am excellent at making empty promises... but this time is different. FUK LBJ will be done by Summer's end. Expect greatness sometime in the coming months. No clue on how we will unleash it onto the world but it will be BIG. Premiere is getting reloaded on my computer and a layover in Iowa this July guarantees success... SUCCESS.

P.S. Loveless is an awesome album

Sunday, May 18, 2008

Rant from Pictures of Sad Children

This comic pretty emo, but I like this section of it. Think it's all meaningful and poignant. Backstory: The guy with the sheet on his head is a dead guy. The other guy is his subordinate at a call forwarding center.




Sunday, May 11, 2008

Youtube Videos - One of the things I wanted to do

I realized that playing other RPGs has opened up a world of compare-and-contrast stuff for RPGs. Like FF7 was one of the first RPGs I ever played, but it's fucking revolutionary compared to old D&D. I think that's kinda boring though, so I wanted some help listing every good Youtube video I knew. Here it goes:

Moo & Oinik Commercial
24 Unaired Pilot
Adventure Time
Baby Afraid of Shadow
Charlie Bit Me
Amateur - Lasse Gjertsen
Hyperactive - Lasse Gjertsen
Mustache
Baby Cop
Baby Landlord
Flight of the Conchords - LOTR
Flight of the Conchords - Leggy Blonde
Flight of the Conchords - If Ur into it
Weird Vodka Commercial (too long)
Drunk History
Drunk History V. 2
Drunk History V 2.5
Moskau
Indian Thriller
Sleepy Kitten
Another Sleepy Kitten
Talking Cat (GHANGED MY LIFE!)
Fuck off and die kitty!
Fratboy Dad
Viral Video Politician
Powerthirst
Powerthirst 2: Re-Domination
Hand Vagina
Fuck You Baltimore
Dancing Walrus
Porkchop Sandwhiches!
Computer!
Body Massage
Shit!
Ice
Nanji desu ka
Fucking Old School
Pimp + Indian
Motorcycle
Blanco Nino
Bus Driver
Belch
Car Crash
Dead Swimming
Buzz Lightyear
Mother
Kidnapping
Badass Breakdance
Insane Beer Pong
Human Beings are Crazy-Base-jumping
Bear Trampoline
Chaccaron
Charlie the Unicorn
Charlie the Unicorn 2
Bill Shannon-Crutch Master
Daft Hands
Daft Bodies
Discovery Channel Luv W0rld!
Kill Bill Prairie Dog
Star Wars Prairie Dog
O RLY?
Drama Dog
Funny Commercial
Will Farrel the Architect
Fainting Goats (local news anchors can't write!)
Frozen Grand Central
Gay Scientists isolate Christian Gene
Hard N Phirm - Pi
Skittle Hands
Honest College Ad
White Guy Dancing
Shocker
Kiwi
Techno Viking
To me it looks like a leprachaun to me
Minesweeper: The Movie!
Narcoleptic Dog
Nintendo Acapella
N64 Kid
Human Tetris (Fucking Japanese Jaws the James Bond Villain!)
Nutrigrain Ad
Powerthirst
Powerthirst 2: Re-domination
Your Mother
Wake up on fire
Will it Blend-Iphone
Will it Blend-Chuck Norris (Warning: Twist ending!)
Do the test!
Sneezing Panda
Spanish for your Nanny! (Really works!)

Updated 5/14/08

Most of these links come courtesy of CMC, who compiled them for a kickass study break! Enjoy!

Still much more to come!

Saturday, May 10, 2008

Hey...Umm...

There was something I wanted to right about...but shit...I just...

Fuck...

So...

Shit.

LOLI LOVES VENOM SAVZORZ!



http://lolilovesvenom.com/

Mistake? Un-un, write iS ri(g)ht, Boi

Tuesday, May 6, 2008

Quick Thoughts

-Stupid shit makes me angry and I say stupid shit. My apologies to all Irish Nationalists that may have been offended earlier. Cultures are invaluable, but so is economic development, so I really get confused and sporadically militant on one side or the other.
-I wish I was a hundred times better at Warhawk. I was doing shit-bad in a server, couldn't capture the flag, but somehow was still ranked 4 in the server. That's weird.
-Also, in relation to Warhawk: I love playing it with my friends. I can barely stand playing it by myself. It gets quickly repetitive: kill the dude, get the flag, take the bases. Playing with my friends, those goals get quirkier, like drive into your friend's jeep to make him drown in the block of water (it's a block...like a wall), or trick your friend into getting into your plane so you can smash it into walls until the plane explodes, or mine your friend's tank to make it easier for him to die, or block the exit of a base when your friend has the flag, or set down all your mines in front of an AFK friend and wait for them to return to blow them all up (thus killing you both). In contrast, the frequent humorless, unwarrented team-killing by accident or negligence when playing alone leads me to hate every other team member, and consider them as just murders I didn't have a good excuse for yet.
THAT'S A REALLY CREEPY LINE! AHHHHHHHHHHHHHHHHHH!!!!
I have a lot of other things to do, why would I pick Warhawk over them unless I could use it as a means to what I really like: deep human interaction.
-It frightens me sometimes that a lot of video games are centered around killing. In Warhawk, I give it a different meaning, like, "We, as a team, are testing and developing our cognitive ability to overcome obstacles given certain supplies and restrictions against another randomly-assembled group of human beings. Through this process, both sides of the struggle are able to learn more efficient means to solve consistently-appearing problems while at the same time enjoying the experience."
-And there are other ends served too, like I think violent games and movies give us an appreciation for civilization. I remember playing Call of Duty 4 or Resistance: Fall of Man and being overwhelmed by how hellish war is. I feel like policymakers feel comfortable resorting to violent rather than diplomatic means due to lack of experience with War, but video games can help mimic that hell on earth.
-I think part of this escapist article's point is that not only do videogames help spark discussion between children and parents on the aforementioned "War Blows" idea, but also that it gets kids off the streets and less bored, because for whatever reason, bored kids start gangs and graffiti shit. That's my impression anyway. My parents made me suck at little-league soccer and basketball to keep my ass out of a gang, keep me from making pipe-bombs, selling drugs for bigger kids, whatever. That's a really extreme situation, but still...useful.
-blah blah blah, You're on a blog!

My Shit stinks (g)oldy Balla

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Friday, May 2, 2008

Point To B - Prefuse 73

more Prefuse 73 at the Muxtapes

Ahh...I feel dizzy when I watch this, but it syncs so well. I also dig this boy, Guillermo Scott. He's a talented Prefuse 73, and I get the feeling there's no one quite like him.