Monday, March 21, 2011

The Older Gamer - Resistance: Retribution

I turned 24 yesterday, which makes me older but not old. As I have almost reached my mid 20s, it's important to take a bit of stock and think about what habits I should keep or shed, and...video games aren't going to be one of those for a while. I will be the adult playing the gun game at the arcade, greeted and pestered by his mallrat students. I will be the guy who pulls out a PSP in the back of a taxi or sitting on a train. That's me and if you're reading this, maybe it's you too. I've been playing games since Nintendo now and I've seen video games change. They're implemented more into other everyday devices like cellphones or social networks like Facebook. Video games are easier to play and more attractive either in their lifelike or surreal presentation. The biggest change for me is I want to be challenged.
When I was younger, I could never understand the idea of a hard mode. Why the hell would I want to repeat the same level over and over just to make sure I "got it right?" And the answer I've found is that it (A) makes the game last longer, (B) it brings a level of realism to the game to be seemingly disadvantaged against overwhelming odds, and (C) it is more in line with the developers' idea of how the game should be played because the player must learn to use any advantage given to his disposal. The best example of (C) I can think of is Baldur's Gate 2 where the toughest battles are won by the smallest margins.
Resistance: Retribution is another really good example. Unlike the ps3 iterations where you play a human/chimera hybrid in Resistance: Retribution you're human, a grunt. What makes your character special is his diehard determination to avenge his brother by killing every alien fucker to step in his sights. To win the game on its highest difficulty, you have to learn how to use each weapon and its secondary function, but also when to use said weapon and when ammo is short you better have a backup plan. In doing this, I found myself drawn further into the game. Running out into the middle of combat was suicide. Firing non-stop instead of carefully timing bursts from cover got me killed quite often. It felt more real. One of the bosses is a human/chimera hybrid who taunts you with his new power. Your character's response is "Do you know how many chimera I've killed? Today alone?" and I agreed, "Do you know, shitbitch? A fucking lot! And they weren't no pushovers neither." If you've read Preacher, think of that last fight between Cassidy and Preacher.
In many ways, starting and finishing a game is like finishing a school project so that at the end, you grade yourself on how well you've done. If you've beaten it on easy, you can say "I got to the end. I beat that," but it's a lot more satisfying if you can say, "That game had nothing I couldn't handle." I think that's a bit more rare. I definitely got lucky sometimes in Retribution, but I spent an hour and a half with the final boss, getting down the pattern of pushing the button to knock down the boss' shields without getting hit or fried to death by her bighead lightning bullshit then doing as much damage as I could before she raised her shields back up and I had to deal with a swarm of lesser enemies then knocking her shields down again, doing as much damage to her as possible, then dealing with the swarms, and taking off the last of her health. As a bonus handicap, I had to deal with my PSP's quirky joypad which likes to get stuck so that the character takes a dainty stroll instead of running for his life.
I've watched kids play games and cringed at their lack of timing and strategy, their lack of regard for how long an attack will take and how vulnerable they are while performing said attack, their willful refusal to use the block button, their mismanaged hand-eye coordination that pushes buttons out of fear and excitement instead of as a result of cool collected concentration. So, yeah, I still play games, but I don't play them like a child. The games I play are hard and I make them harder, so I'm fucking good unless you're talking about FIFA or something where I have no idea how to get the stupid ball in the goal and I still think slide-tackling the goalie is funny as fuck.

I'm also a pretty shit driver.

Money-making Shouldn't make you (g)ive up your hobbies from Before,

Lynny not Brawny Johnson