Sunday, November 16, 2008

Lyndon "Buck Tha Fuck" Johnson's Tips for Survival Horror (More Dead Space coverage)

Just beat Dead Space again on hard. Eventually I'm going back for another run on Impossible mode. There is only one plot-hole I can't explain, and I think EA knew about it, they just knew they needed it because without it, you can guess the twist.

So, I wanted to lay out some things to think about in playing the game. These tips might work on other games too.

1. Pickups are random
They are based on some sort of calculation of your current health (if your health is low, you're more likely to get health pickups), the position of the game, and what weapons you have in your inventory (there's a tendency to favor one type of ammo).

This has all sorts of implications for the game.

2. Your health is your only infinite resource
Continues are conveniently located to limit your frustration in playing the game, but they also mean that you dying isn't that big of a deal even though this fucks with the story and your personal feelings towards your character. Try to keep it on the back-burner: you are expendable.

This has all sorts of implications too.

3. Never buy health or ammo
You have continues. The game provides ammo off dead critters. Why would you waste credits that could be spent on power nodes to upgrade your weapons on ammo that you'll get later? If you have extra ammo, you shouldn't be hoarding that shit you should...

4. Sell your extra ammo and medpacks
The less you get hit, the less ammo you use, so you can sell it for credits you can spend upgrading your weapons so that you kill faster (and thus take less hits) with less ammo (thus conserving ammo).

5. Keep your health low.
Health items sell for the most. The lower your health, the more likely you get health items, so keep your health barely above yellow (yellow makes you move slower), and you'll get some nice shit. If you follow this strategy, sell all your Large Med Packs because they're full health re-fills (which you don't want) and they sell for high.

6. Upgrade weapons first
Health is an infinite resource because you can always continue. Upgrading weapons will keep enemies from hitting you because you fuck their shit. In the end, you work much more efficiently by killing faster.

7. DO NOT UPGRADE CAPACITY OR RELOAD TIME
Money is a really limited resource. Power nodes are even more limited. Only spend that shit when there is a damage upgrade in it for you. Damage is what is most important. Once you got that up to max and you upgrade your health to max (and the worth of that is even questionable) then you should definitely upgrade the capacity on the line gun, the speed on the force gun, and charge on the contact gun (but this gun is only really useful for fighting big slow things. It doesn't hold much ammo, so missing is heart-breaking).

Those are the most important tricks I think I picked up playing this game.

Top gun picks were Plasma Cutter, Force Gun, and Line Gun.

Plasma Cutter is probably the best weapon in the game, but really bad by the end when enemies get very very aggressive.
Line Gun is kind of slow. Capacity is also really low. Width is also necessary. Top width fills the screen with a line that goes straight through a line of enemies.
The force gun doesn't really dismember folk, so it's kinda questionable. Good at the end to make folk back the fuck off.
The ripper dismembers real well, but is hard to use in a pinch. You get scared. Your aim goes to shit.
The pulse rifle seemed to take too much ammo to dismember folk, and was hard to use when you're scared and your aim goes to shit.
I haven't really tried the flamethrower. It might be good. I'm curious.

I'm excited to pick up Fallout 3 even though reviews are mixed and I thought Oblivion was boring and assinine. Leveling in Oblivion was a cool idea, just...not fun...

Yes, there's an extra s in asinine the way I spell it. Assinine.

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