We as people have a problem. We see entertainment as an obstacle or a chore. We don't mean to, but most of us sit down to watch a movie, or a TV show, or, especially, play a game, and think, "We have to get to the end as fast as possible." So we stay up late, refuse food and social interaction. This in and of itself is not a problem. In fact, when a game is entertaining enough or innovative or explicitly different from second to second, I would argue that all that other shit be damned, but when playing a video game like Assasin's Creed or Uncharted which both have many repetitive elements, it becomes a detriment and an obstacle to enjoying ourselves.
Cheap excuse? Yeah, i think so, I dunno. It seems stupid to say, "You're playing this game wrong" instead of "maybe this game isn't for you." I sit down and play Assasin's Creed, I really enjoy the combat system that's simplistic and reliant mostly on timing and strategy over button-pushing or fancy-looking moves (God of War). I enjoy getting caught up in the Crusades' world, and while I really don't believe in one company owning the world and all the bullshit in the modern-day plot, the way it affects the characters is interesting. Also, their take on the world falling apart is very interesting including a nice bit of irony: the Mexican president vowing to improve border defenses against American refugees. I also really dig the moral confusion of the whole situation. You can kill a slaver or a quack, sadist doctor but in their defense only their means were misguided, which becomes a bigger theme of the whole story.
Ok, wait...look at GTA. I've played almost every GTA (I skipped out on Liberty City and Vice City Stories). Although the first two games were a little too hard, I've played almost every other one to completion. Actually...I've only beaten Vice City. Actually, I watched someone beat Vice City. I didn't care after a while. It got repetitive.
GTA is a repetitive game, but people really like it. Assasin's Creed is a repetitive game designed in a fashion like GTA, I believe. Or really it's more like The Warriors. Go around doing mini-objectives to raise your stats and collect information to get to the main objective. Information collecting becomes important to carry out the main objective effectively, but is not essential. This game is really, pretty easy. With enough time on your hands, you don't even need to use many of the tricks of the battle system. The stealth is really simplistic: if you get caught, hide for a little bit, the soldiers will bitch and moan but they have the memory of a goldfish so they really don't care about you. Theoretically you're not supposed to kill or maim the civilians cause it hurts your health (synchronization) or causes a disturbance you can easily run away from, but really fuck NPCs. Unless they do something that makes you feel really guilty in response to killing them, w/e, they're just meat.
Asassin's Creed is investigate, pickpocket, then go kill a motherfucker. Each killing motherfucker situation is different enough to avoid some repetition but since they mainly involve combat, you'll have to be entertained by that somehow. The mini-objectives seem bothersome as shit if you're trying to speed-through like why can't I just kill this motherfucker? but some, like the flag and assassination races are pretty fun, and speeding-through makes you impatient and easily irritable at the game's shortcomings.
Other shit:
I think the Animus is cool. I think it's a cheap device to make excuses for Asassin's Creed being a videogame, but it seems realistic in a sense. If you were somehow replaying your genetic memory (and that's really hard for me to believe) and you fucked up, you could probably just reload that part of the memory.
The voiceactor for the main character blows. I don't really like Kristen Bell either. There's not much to her character. The doctor's pretty cool though. Him and Malek are great for the fact that their traits are shown instead of told, and there's a pretty cool scene where this guy Malek grows as a person. Strangely and almost realistically, the extent of that growth is thrown into question in the next scene.
I feel physically shaken after playing Assasin's Creed sometimes. When I started the whole world was very disorienting. My eyes also had trouble focusing for a while afterwards. The game sacrifices character model beauty for environment beauty. I wish it could have both like Uncharted. Still, the way characters interact in conversations is pretty neat: hand gestures, facial movements, and shit.
MightS I inguire: how did this (g)uy reproduce?
B-B-B-B-B-B-B-B-B-B-B-B-B-B- Johnson
"I was an asassin, but not anymore"
-Desmond Miles aka bad voiceactor
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