Well, so, anyway, in other news, now that you mention it,
Oh, whatever.
I beat Ratchet & Clank: Future Tools of Destruction. It was a great fucking game. The environments were various. The puzzles started off easy but got progressively more difficult in interesting ways. Although it is a basic platformer (you go to a planet, explore it, finish an objective, get a new target, and go there) the fact that you are constantly getting new weapons with more and more abilities to unlock varies gameplay in fun ways. My favorite gun ended up being the Mag-net launcher, which holds enemies IN AN ELECTRIC CAGE, shocking them 'till they explode into bolts and raratanium!
I had issue with the fact that there is little incentive to survive except for that fact that once you die, you have to repeat the segment. It made the game really easy and repeating the segment was only really a problem during the last boss fight where at one point, the only way to beat him is to kill him before he kills you. He kept killing me first.
Star Wars: The Force Unleashed had this difficulty problem too, but that was combined with excessive load times. I should have mentioned that in the other review. The Force Unleashed had loading times to open the fucking menu, and after playing Dead Space (which barely has a menu) I couldn't handle that shit. Ratchet & Clank was very stream-lined. It was much tighter in gameplay than Dead Space and the Force Unleashed, but didn't have their stories. It was funny. It had a great sense of satire with jokes that younger and older audiences would find funny even though the vocab might go over kids' heads sometimes (me too :( I'll never pass the GRE!)
Play that game.
I'm not getting tired of reviewing games, it's just, the more I learn Computer Science, the more I realize how difficult it is to program them to do what you want. Even simple things like "check whether this item is in this list" is a difficult function to program. I wanted to yell at Kotaku for their Dead Space review. One of their Cons was that bad guys couldn't walk through doors, which might be hard to program since, for the most part, the game loads from different places to get the doors and their entranceways. Still, yeah, it would have been much scarier to see one of those fuckers open a door.
So, it's much easier for me to grade a game on its story over its gameplay or it's easier to grade if it's really good but I want better, and so that's why I flipped out on Dead Space, but absolutely loved it, want to play it again but my friend took back his TV.
I really wanted to finish upgrading all the weapons and collecting all the holoplan parts and the gold bolts. I really want to play the PSP Ratchet & Clank, so I can find out what happens to Clank. I wanna go back through and play all the old games to figure out the story more. I have become a R&C fanboy due to this game. It was fucking great! But, in terms of story, it was mostly a fun joke.
Luhluhluhluhluhluhluhluhuhluhluh
Bababababababababababababababababa
Jajajajajajajajajajajajajaja
...
It's in the hole.
-Jelicious
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