Thursday, January 31, 2008
Y does it have to end?
"I'd hate to end on that negative note, so let me reiterate that as far as this reviewer is concerned, the conclusion of Y: The Last Man is as close to a perfect ending as you're likely to see anywhere in the history of comics."
The other take is equally full of deserving praise. Now I regret not keeping up with the series even more. I think I stopped reading after issue 40 or such. They hadn't released any of the new compilations and the single issues are a bitch to find in Blacksburg. I need to get my hands on these immediately and cut myself off from the rest of society until I'm finished. Damn you BKV, damn you for being one of the best comic writers to ever grace the page!
Curse you Google for fucking up the fonts!
Monday, January 28, 2008
Somebody pinch me...
I don't know what to think anymore. My whole world has been turned upside down.
Half Life Episode 2
1: The Combine never die, or it's just the battles in Episode 2 are the shit where the losers get mopped up by the good guys. Movies and Video Games should focus on the huge battles. As it is, Episode 2 has you fighting in peoples' houses (yeah...they've made a coordinated effort to attack you) or fighting the last-ditch efforts (8 striders is nothing motherfucker, suck it! I rock choppers in a church [<- Episode 1] and tussled more striders in the streets [<- Half-Life 2] of the combine to stop your portal-closing rocket...mmmmmm.
2. Alyx getting stabbed is a horribly frightening scene but for a character who can take rockets to the face while she fight alongside you, this scene doesn't make a lot of sense as time goes on. Kind of like when you know who in that very famous game bites it and for some unknown reason the party doesn't use a revive item. Some kind of explanation why Alyx doesn't need healing, like she's got an HEV suit or her blood resists physical damage unless its robot metal or she's secretly the devil (Ohh..like in that Ninth Gate movie, and then Johnny Depp fucks her! HOT HOT HAWT!) would be nice. I don't know. The other things about playing with a partner like her is the incentive to actually fight for yourself goes way down. Why waste ammo or health on the annoying jumpy spitter antlions when the Vortigaunt can return them to the all being or vortessence with ease?
3. The combat scares me. I never really felt confident like I could take a million hunters and their family's babies. That shit scared me. Albeit I got better by the end, but fighting two Guardians is a scary rather than fun idea. They run fast...
4. I tried to beat this game at various 2 am non-stop gaming sessions. I probably should have taken it more easy, so I could enjoy the game; however...
5. Where's the goddamn story? Most of the game you're just trying to get to this place, then you get there and then you're protecting a rocket and then you're finding a ship that this bitch I thought was dead or deserved to be dead for fucking the human race over is. Well...umm...where's this headed? Tension with the G-man is building, but no real threats or aggravating bits.
6. There's a twist I didn't care about. Well, why should I? It's fucking war, that shit happens. I should have believed it because those two were close based from the dialogue, but...
7. There's no real characters. Alyx is a cute, wise-cracking girl who likes you and gets
embarassed when your baby-making is mentioned (quite explicitly). She cares about her father, but she never really talks to you to give you hints about who she is, so you can really start to like her. Magnuson or the Vortigaunts have the most character. The Vortigaunt's a dick. He thinks he's funny, but I'll kill that motherfucker if he makes one more crack about my bad luck. So does Adam Baldwin's backup character, he developed a character with very little time for dialogue. So maybe the acting needs a little work, but I think it's the writing meself. And dear, God, dear god why...
8. Why is it cool to have a main character who doesn't talk? Gordon signs up for all this stuff because no one lets him talk! That sucks. What are his motivations? They're not mine. I would have expressed some unwillingness to go back to war over and over again, or some kind of guilt over having brought about the enslaving of the human race.
Overall, the Half-Life episodes story is taking too long too tell. It's like when they released the Matrix, and then needed two sequels instead of just the one: it caused a simple story to be stretched too far. Matrix 2 and 3 would have made one great movie without as much talking, fighting, and annoying little boy who has no bearing on the main story. I really think they need to pick the plot the fuck up because
P.S. : The time in between episodes is immense, and I forgot what's going on. Another example: I don't know what's happened in Xenosaga 2, but uhh...I'm not restarting! I actually might...I did with the first game. It really helped. Actually, I won't because there's an annoying beginning sequence. I really like that game. Story is quite neat, hard to understand but neat.
So thanks,
i'M Sa (g)onna B seeing ya, L Bia Johnsy
Sunday, January 27, 2008
Demo Lookat - The Club, Turok
Saturday, January 26, 2008
Demo Lookat - Kane & Lynch, Devil May Cry 4
Tuesday, January 22, 2008
Tendonitis be damned!
Dear Ms. Lawrence,
I am writing to you in regard to your comments on Fox News about the video game Mass Effect. While I would love to take this opportunity to take pot shots at you personally, I figure you’ll be assaulted with enough of those by the time you read this (if you even bother). And quite frankly, cheap shots would be merited, with all your highly uneducated and poorly thought out comments. Essentially you were personally attacking video games, backing your arguments with nothing more than ignorant statements.
First off, what I find deplorable is that you didn’t even play the game before making those outrageous statements. How can you make comments like “objects of desire” and “hot bodies” without having played the game? And then you went on to say it doesn’t show “women as being valued for anything other than their sexuality.” Excuse me, how many times am I going have to point this out? YOU HAVEN’T EVEN PLAYED THE GAME.
You certainly need to research your statistics as well. Every study I have ever read puts the 18-34 year old group of males as the predominant video game players. That’s quite far from “adolescent males.” Also, for every piece of “research” you cite about the ill effects video games can have, I can cite one that claims the opposite.
You should really go back and listen carefully to Mr. Keighley’s comments because they are well informed, valid, and most importantly, accurate (something yours were not).
On a side note, you went as far as calling him “darlin.” Really? Are you that blatantly disrespectful to everyone you have discussions with, or just those you look down upon because you are so narrow minded and refuse to accept video games as a respectable medium? It seems you were more interested in pitching your book (super cover photo by the way) and getting air time than actually having a well thought out discussion. Next time you choose to mouth off about something, please do us a favor and do a little more research. Stick to what you know and let the real experts on the issue have their say.
Finally, I just want to mention that, and I can’t emphasize this enough, the game is rated M for MATURE. That means it is not intended for children under the age of 17. Just as with movies that are rated R, they can get into the hands of children. This is where the parents are supposed to come in. You see, people seem to think that it’s not the parents’ responsibility to raise a child these days. Hmmm, that’s funny, because I thought that was the whole point of parenthood. And please spare me any comments about working parents and how difficult it is to raise a child. Both my parents worked full time jobs and still had the time to keep an eye on what I was doing. If you’re not ready to raise a child, DON’T HAVE ONE, plain and simple. Alright, I’ve gone off on a long enough tangent. But please, take the time to consider these points… I took the time to consider yours, which based on your statements, was more than you deserve.
Sunday, January 20, 2008
Saturday, January 19, 2008
It's January 19th...
Friday, January 18, 2008
Harvey Birdman: Ace Attorney
And a neat fingerprinting thingy where you blow onto the microphone to clear the dust. I finished the game on an airplane somewhere, and to do so I had to yell "objection!" very loudly into this same microphone, and felt silly.
The Harvey Birdman game is made by all the same people, but actually has voices instead of dialogue, which I personally frown on because video games like comic books should rely more on written dialogue than the voice actors they pay through the nose to get, but since the game is based on a cartoon show, it makes perfect sense. The Harvey Birdman game plays like watching an episode of Harvey Birdman, except for the fact that Harvey Birdman is great for being irreverent, but in the video game, you kind of have to prove your case. However, this doesn't stop you, the player, from having court in a hot tub or being forced to defend people who have robbed from you.
So far the only downside is that sometimes it's too irreverent, making it hard to determine how you're supposed to progress the game, or sometimes not irreverent enough when the dialogue is tainted by the need to have some sort of sense.
Additionally, the game encourages nonsensicality by giving bonuses for the wrong answer to a question.
It's fast-paced, funny, and replay gives greater appreciation of the situations, unlockable movies, and sometimes Inch-high Private Eye squiggling around with a gagball in his mouth.
So far, great, 'nuff said.
We're All Going to Hell, and then We're Going to Disneyland
We here at MS(g)B Centerstage would like to start a mailing list or an RSS, so that peeps will know when we update our shit, because it is my inkling that our shit may not be updated often. We might get constipated or something, so we're going to find out how to do that, but until then, send an email to the listed email address and we'll let you know.
From the B. Johnson's side, we have an impending review of Half-Life 2: The Series and a comparison between Castlevania: Symphony of the Night and Castlevania: Dawn of Sorrow. Then, hopefully, we'll have a small discussion about the importance and charm of older games. I think I found out that Vagrant Story remained in obscurity for a reason: repetitive, relatively unrewarding gameplay despite a cool environment and storyline. Also, at some point, there will be a no-holds-barred Timesplitters throwdown, where everyone will learn that nostalgia only covers up so much; however, we're pretty sure the TS2 port to Gamecube was very sub-par. The PS2 one is much prettier. We have to pick up the RE Reduxs for Gamecube. They have RE2 and 3 out now! TANOSHIMI MOTHERFUCKER!
I dunno what FUK is doing right now. I miss him though.
This concludes this portion of our east and middle US coast coverage.
Tuesday, January 15, 2008
Monday, January 14, 2008
More Absurdity
Assassin's Creed Fiasco
I really would love to go through this piece by piece but tendinitis in both elbows is a bitch and typing is no longer my friend. A short and simple question though: Since when is it ILLEGAL to sell a game to a minor? Last time I checked all proposed legislation covering that has been shot down.
This other one is actually from kotaku. It features more ridiculous descriptions of mass effect by the mainstream media. This is just fucking ridiculous, barely any research is necessary to disprove their claim. I haven't played the game but have seen the footage in question and I can assure you it's nothing like described. The scary thing is people will accept these lies without question.
Mass Effect is PRON?
Their analysis is much better than mine (at kotaku I mean)
Friday, January 11, 2008
Ignorance
http://kotaku.com/343554/do-gamers-read
Good Lord. It's people like this that sincerely frustrate the shit out of me (there are plenty of others but we're talking gaming here). No real comments... just wow.
Thursday, January 10, 2008
Bladestorm is worth owning + so is Dynasty Warriors: Gundam, but beware!
Bladestorm has very little plot. It's by the makers of Dynasty and Samurai Warriors, Koei, who have never been very good about stories, but then again when you're always dealing with large-scale battles, what story can you tell but "General A did this to Land with these Troops" or "Person was fighting because he was angry about this, so he fought." Actually, I take that back. The Lord of the Rings is a series of large-scale battles, but it has a great story. God of War is about an angry person, but his past and present actions tell a great story. An emphasis on your character should have been here, but wasn't.
Bladestorm is designed to be open-ended, a little bit too open-ended. For example, your character's mouth doesn't even move throughout the game. I don't think it ever will. He/she never talks, never interacts with his/her environment except to fight either the Brittish or the French, and since battles have very little impact on the actual war itself, it really doesn't matter which side you fight for or what actions you take. Similar to Armored Core, failing a mission does not result in a game over, but maybe consistent failure does. Similarly, dying causes "retreat," so you can't really lose anything material by being careless, just the opportunity to make more gains.
Maybe the story changes based on who you fight for more, but I haven't seen it. Randomly people approach you, which is probably a trigger caused by certain events, but it seems consistent. The bartender tells you can get a prize for getting 1st place on the battlefield, but doesn't deliver the prize until two missions later. Since my strategy on the battlefield (a strategy I learned from the other Koei games) is to take as many bases and kill as many officers as possible, I probably have missed triggers for events. I don't pay attention to instructions. Why should I? The incentives for paying attention aren't that great. In recent Dynasty Warriors games, failing to pay attention to the battle's strategy usually makes things harder. In this one, go wherever you like. I don't care.
Koei games so far haven't been about the story. It's about the gameplay, but even that itself, even though very rewarding, gets old after a while. A lot of strategy is involved. It's a very complicated system that is very rewarding to learn, little ways to improve your soldiers are myriad, but after a while it all seems the same. Without a story element, playing Bladestorm is fun for a little while, but never grips you like say God of War II or Portal.
You're a mercenary. You go around seizing control over units, and then leading them to attack whomever you want. You'll get the most points, which translates to fame which I guess means story progression, by taking over enemy bases and killing enemy officers, which in turn gives you experience for your type of unit. Unit level ups give points which can be spent to improve various stats like Attack, Defense, Unit Size, etc. Only level ups give the points to improve these stats; however, which is problematic. Often you can be a smidgen away from improving the stat you want, but you'll have to wait for the next level up to improve it.
Stat improving points are also spent to improve a particular unit's skills. Each type of unit (and there are many even among the classes) has a set of three skills they can use to help KO the enemy. Two are usually special attacks, the third is usually a temporary improvement or "defend" command. Using skills at the right time is very important, and timing the use is also very important, but if you can stay alive, you'll have another chance...probably, or you can just find another set of units.
The other recent release by Koei for PS3, Dynasty Warriors: Gundam was fun for it's sheer amount of death and destruction, and the "playing with your parts" for good stat upgrades. Playing with different mobile suits gave a different feel, and different types of attacks, but I think, personally, Heero's mobile suit was the best, and all others really cowered before it. The disparity in sheer power was great in my opinion. The storylines required deep understanding of the respective gundam universes, except for the original mode, which had some very interesting conflicts between characters. It spurred my interest in these older series, which may have been the original idea. Unfortunately, and even Japanese people feel this way, these days Japanese people don't know how to end anything. The endings were overly sappy and conclusive sometimes, or just didn't explain what was going on.
My point here is that Dynasty Warriors: Gundam and Bladestorm are fun to own, and pick up every once and a while, but extensive playing of either one may make your life feel empty, fighting for upgrades that don't mean anything, and don't get you closer to understanding the human condition or the Hundred Years War (which is when Bladestorm takes place, sorry I didn't mention that earlier, but it invites nasty nicknames for the game like "French-English Warriors" or "Eurocentric Warriors" or "The French Used to Fight Good, Honest!" See how mean that was...despicable). Empty like these other games made me feel: Dark Cloud, Final Fantasy Tactics (I spent a lot of time leveling up instead of progressing the story...my bad. I'll have to try again sometime), Crimson Blade (I think that's what it was called, it was bad), Dynasty Warriors 2 (oh, launch titles...), Front Mission 4 (NO REAL STORY! Can't compare with Front Mission 3, which was a wonderful game), Final Fantasy XII (I kept waiting for an interesting story with real character development), Puzzle Quest (I really enjoy it, but I feel like I've spent too much time on it. Even though the writing is pretty good, that one type of puzzle does everything in the game, and after a while, with the rights spells, the game is really easy. The incentives for getting new spells are not that great. However, I really like capturing monsters, that takes some more varying strategy), Suikoden 3 (had a pretty fun battle system, and I leveled up for too long, maxed out a lot of shit, and then the story wasn't worth it), Diablo (although I stopped myself before I got really into that) and the Playstation 2 Arc The Lad game (not enough to do in battle!). I can't remember all the other times I played a unsatisfying videogame instead of having sex or helping out the community.
Wednesday, January 9, 2008
Tuesday, January 8, 2008
Portal Follow Up
~JohnFU
Monday, January 7, 2008
ZOMG!!!!11 IT'S A BLOG
~JohnFU
Sunday, January 6, 2008
Windows Vista
To be less harsh, Vista also has some nice file navigating features that make it pretty easy to find and move stuff around once you get used to it.
I haven't used Leopard yet, but the fact that it already employed the Cube style effects (they call them "spaces") where you can have multiple displays basically, led my Comp Sci major friend to comment that Vista was already outdated.
I think it's a waste of space, but then again, no OS is bloody perfect.
Versions of Linux like Ubuntu are more stable than Windows, and those people aren't even paid for that shit.
Check it out for yourself sometimes, and WITNESS THE POWER OF A GOOD HEART AND REALLY EFFECTIVE FORUMS ADMINISTERED BY PEOPLE WITH NOTHING BETTER TO DO.
I haven't actually seen these myself...